new roman wargame - Printable Version +- RomanArmyTalk (https://www.romanarmytalk.com/rat) +-- Forum: Recreational Arena (https://www.romanarmytalk.com/rat/forumdisplay.php?fid=6) +--- Forum: Gaming & Modelling (https://www.romanarmytalk.com/rat/forumdisplay.php?fid=17) +--- Thread: new roman wargame (/showthread.php?tid=696) |
new roman wargame - Anonymous - 11-04-2004 New Roman Wargame on board<br> The Roman Wargame ( no dice , no cards,<br> tape measure use for the playing rule )<br> // ===========================================<br> Game Details ( game are extendable into Brigade size ,<br> or Legion or 10 cohortia )<br> //=============================================<br> Boardgame details: 9 X 9 squares, actual size is 18" X 18"<br> Number of players: 2 to 8<br> Number of pieces on board: More than 100 pieces<br> Game length: 10 to 20 Minutes<br> by theory it will end by 9 Regimental Move<br> <br> // ==============================================<br> Each player has a predetermined army<br> Player has a Regimental Size and Number of player pieces<br> <br> The PLAYER have a Real Time Move ( Rule no.1 , no. 2 , no.3 , no.4 )<br> A) 1 Regimental Moves composes of 4 to 5 Battalion Moves which have 3 to 6 Company Moves which have 3 to 4 Individual Moves<br> <br> Total of almost More than 45 player pieces movement all at the same time<br> <br> // Movement = in any and all point of direction<br> // ==============================================<br> Foot soldier can move 1 Square<br> Cavalry and Chariot can move 2 Square<br> <br> Support units: Battery Ram, Catapult , Spear Ballista, Fire Wall, Fire Mine, Phalanx Fence<br> <br> // ==============================================<br> // Combat Action Engagement<br> // =================================================================<br> Each unit type has a combat value.<br> When they attack they have an<br> Attack Plus Point System (PPS)<br> The Defense Plus Point are used only by the<br> ROMAN Full Shield Soldier Pieces<br> Combat Value + (Attack or Defense)<br> Total Combat Value Equation (TCVE)<br> If you Equal the TCVE of the Enemy on Combat Action Engagement (CAE), you win the Combat Action Engagement.<br> <br> ===================================================================<br> See the Picture to have a good overview and<br> understand the concept .<br> go to boardgameinventors.com<br> <p></p><i></i> |