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new roman wargame
#1
New Roman Wargame on board<br>
The Roman Wargame ( no dice , no cards,<br>
tape measure use for the playing rule )<br>
// ===========================================<br>
Game Details ( game are extendable into Brigade size ,<br>
or Legion or 10 cohortia )<br>
//=============================================<br>
Boardgame details: 9 X 9 squares, actual size is 18" X 18"<br>
Number of players: 2 to 8<br>
Number of pieces on board: More than 100 pieces<br>
Game length: 10 to 20 Minutes<br>
by theory it will end by 9 Regimental Move<br>
<br>
// ==============================================<br>
Each player has a predetermined army<br>
Player has a Regimental Size and Number of player pieces<br>
<br>
The PLAYER have a Real Time Move ( Rule no.1 , no. 2 , no.3 , no.4 )<br>
A) 1 Regimental Moves composes of 4 to 5 Battalion Moves which have 3 to 6 Company Moves which have 3 to 4 Individual Moves<br>
<br>
Total of almost More than 45 player pieces movement all at the same time<br>
<br>
// Movement = in any and all point of direction<br>
// ==============================================<br>
Foot soldier can move 1 Square<br>
Cavalry and Chariot can move 2 Square<br>
<br>
Support units: Battery Ram, Catapult , Spear Ballista, Fire Wall, Fire Mine, Phalanx Fence<br>
<br>
// ==============================================<br>
// Combat Action Engagement<br>
// =================================================================<br>
Each unit type has a combat value.<br>
When they attack they have an<br>
Attack Plus Point System (PPS)<br>
The Defense Plus Point are used only by the<br>
ROMAN Full Shield Soldier Pieces<br>
Combat Value + (Attack or Defense)<br>
Total Combat Value Equation (TCVE)<br>
If you Equal the TCVE of the Enemy on Combat Action Engagement (CAE), you win the Combat Action Engagement.<br>
<br>
===================================================================<br>
See the Picture to have a good overview and<br>
understand the concept .<br>
go to boardgameinventors.com<br>
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