03-27-2003, 10:21 PM
Don't want to hijack this thread any further (or JRS will get after me ), so will try to be brief.<br>
<br>
No queuing of orders no; wouldn't make much sense. But the jury is still a little bit out on whether to make it WEGO with a timer as the design currently stands, or simply to make it pure real-time with the traditional space-bar pause (and some strong mechanisms to limit the player's command ability). From a game engine point of view there really isn't that big a difference, and it might flow somewhat better.<br>
<br>
Testing of the tactical system has been put on ice for the moment, but keep an eye on the forum particularly as the other aspects of the game nears completion. <p>Strategy <br>
Designer/Developer <br>
Imperium - Rise of Rome</p><i></i>
<br>
No queuing of orders no; wouldn't make much sense. But the jury is still a little bit out on whether to make it WEGO with a timer as the design currently stands, or simply to make it pure real-time with the traditional space-bar pause (and some strong mechanisms to limit the player's command ability). From a game engine point of view there really isn't that big a difference, and it might flow somewhat better.<br>
<br>
Testing of the tactical system has been put on ice for the moment, but keep an eye on the forum particularly as the other aspects of the game nears completion. <p>Strategy <br>
Designer/Developer <br>
Imperium - Rise of Rome</p><i></i>