02-07-2003, 11:41 AM
Trust me - I played STW from one end to the other; was very active on the old totalwar.org forum (ask JRS) and was one of the first to get the game. I don't bother with multi-player games much since either: a) I do not enjoy RTS stye games, and b) if it is not an RTS style game (i.e., you are allowed to pause the game whenever you want), I'll win 9 times out of 10 (Sorry - I don't mean to brag, but I've really only found a very few people that are actually challenging to play against - an unfortunate side-effect of tending to over-analyze games).<br>
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And as much fun as the battle game is in STW (and it is fun), it is Rock (Infantry) beats Scissors (Cavalry) beat Paper (Archers). The fact that you have several variants of the rock, the paper, and the scissors does not alter this very basic gameplay mechanism. And personally, I don't see anything bad about that - it was a conscious design choice made by the CA; and it works well in the context of their game. That it is ahistorical, and that too many people do not have the intelligence to understand that, is an unfortunate side-effect.<br>
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Regarding the whole realism vs fun thing; I have always wondered: Why do people always believe that <strong>more realism = less fun</strong>?<br>
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<p>Strategy <br>
Designer/Developer <br>
[url=http://"http://www.fenrir.dk/"]Imperium - Rise of Rome[/url]</p><i></i>
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And as much fun as the battle game is in STW (and it is fun), it is Rock (Infantry) beats Scissors (Cavalry) beat Paper (Archers). The fact that you have several variants of the rock, the paper, and the scissors does not alter this very basic gameplay mechanism. And personally, I don't see anything bad about that - it was a conscious design choice made by the CA; and it works well in the context of their game. That it is ahistorical, and that too many people do not have the intelligence to understand that, is an unfortunate side-effect.<br>
<br>
<br>
Regarding the whole realism vs fun thing; I have always wondered: Why do people always believe that <strong>more realism = less fun</strong>?<br>
<br>
<br>
<br>
<p>Strategy <br>
Designer/Developer <br>
[url=http://"http://www.fenrir.dk/"]Imperium - Rise of Rome[/url]</p><i></i>