12-09-2013, 12:13 PM
More observations. I'm still not clear what the use of 'administartors' or 'chamions' should be, any more than the 'merchants' roaming around in Medieval Total War. Also, the 'line-of sight' diplomacy (you can only talk to countries which you have 'discovered' seems very limiting. This was different in Empire/napoleon Total War, they changed it back, unfortunately. I really think that diplomats/traders from Egypt were present in Rome before the first Roman ship of mine entered their harbours.
Limiting is also the number of fleets per province (1), but maybe that's more because I'm one for dominating the sea before I attack on land. The movement of ship per turn (which resembles one year) is also oddly slow, especially when compared to the movement of land units. This was much better in Empire/Napoeon Total War, I can't understand why they changed this back, too.
I like the land battles better than in the old version. Attacking cities remains difficult, getting bogged down in street fighting remains difficult and often results in simple head to head attack, no tactics involved. Enemy units sometimes act crazy, attacking on their own at a very high speed. I will report back when I've fought more pitched battled.
I do like the fact that cities have their own (invisible) town guards, so that they are never undefended.
I like the sea battles but for some reason the ramming/manouvrebility of the AI ships is better than mine. I don't see why, but maybe I need more practise.
Too bad is that you can't conquer ships. I liked that quite a bit in Empire/Napoleon Total War, and I really deplore that this is not possible in RTW2. When you board a ship and kill its crew, the ship is set alight and abandoned. ad:
New in the game is that factions do not die when their last city is destroyed - you have to destroy their last fleet/army! I kinda lika that, I must say, it keep you on the alert.
Limiting is also the number of fleets per province (1), but maybe that's more because I'm one for dominating the sea before I attack on land. The movement of ship per turn (which resembles one year) is also oddly slow, especially when compared to the movement of land units. This was much better in Empire/Napoeon Total War, I can't understand why they changed this back, too.
I like the land battles better than in the old version. Attacking cities remains difficult, getting bogged down in street fighting remains difficult and often results in simple head to head attack, no tactics involved. Enemy units sometimes act crazy, attacking on their own at a very high speed. I will report back when I've fought more pitched battled.
I do like the fact that cities have their own (invisible) town guards, so that they are never undefended.
I like the sea battles but for some reason the ramming/manouvrebility of the AI ships is better than mine. I don't see why, but maybe I need more practise.
Too bad is that you can't conquer ships. I liked that quite a bit in Empire/Napoleon Total War, and I really deplore that this is not possible in RTW2. When you board a ship and kill its crew, the ship is set alight and abandoned. ad:
New in the game is that factions do not die when their last city is destroyed - you have to destroy their last fleet/army! I kinda lika that, I must say, it keep you on the alert.
Robert Vermaat
MODERATOR
FECTIO Late Romans
THE CAUSE OF WAR MUST BE JUST
(Maurikios-Strategikon, book VIII.2: Maxim 12)
MODERATOR
FECTIO Late Romans
THE CAUSE OF WAR MUST BE JUST
(Maurikios-Strategikon, book VIII.2: Maxim 12)