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Eye candy for the terminally romanised
#1
www.digitale-archaeologie.de/start.html<br>
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Follow any of the links under Aktuelle Beispiele. You don't need to understand a word of German to appreciate these!<br>
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Incidentally, I found this through an advert in Archäologie der Schweiz - not only is it one of the best archaeology periodicals anywhere (it is often jaw-droppingly beautiful) but it is also trilingual. I wonder if there is a romansch archaeology journal?!<br>
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Mike Bishop <p></p><i></i>
You know my method. It is founded upon the observance of trifles

Blogging, tweeting, and mapping Hadrian\'s Wall... because it\'s there
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#2
That is a splendid site. But I would think with the upcoming graphics engines that it would not be hard to build in truly interactive walkthrough mode. <p>Legio XX<br>
Fortius Conamur<br>
<br>
</p><i></i>
Richard Campbell
Legio XX - Alexandria, Virginia
RAT member #6?
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#3
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Thank you Mike, great site and impressive walking along the castra, very well 3D made! Just I don't understand why it's all so white...<br>
<br>
Vale,<br>
Titus <p></p><i></i>
TITVS/Daniele Sabatini

... Tu modo nascenti puero, quo ferrea primum
desinet ac toto surget Gens Aurea mundo,
casta faue Lucina; tuus iam regnat Apollo ...


Vergilius, Bucolicae, ecloga IV, 4-10
[Image: PRIMANI_ban2.gif]
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#4
That was great!<br>
<br>
thanks,<br>
<br>
Rich <p></p><i></i>
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#5
We are lucky that you like the site, and I'm very pleased to meet you, Mr. Bishop! While studying "Provinzialroemische Archaeologie" at Freiburg, I (very) often had to work with your studies.<br>
We plan to post an English localization of our site - but this will still take some time (no fear - the translation it is not my task). And we want to post the films as avi-files, so one can use windows media-player. It seems, the installation of the Quicktime-Player (Apple) is somehow too cirumstantial to some users.<br>
And we are in fact working and testing with realtime-engines to make interactive high-level-walkthroughs possible. At the moment we work at a huge project - a high-end-visualization of the castrum of Aalen for the Limesmuseum Aalen, which will be shown in Autumn 2005.<br>
<br>
Dietrich Rothacher <p></p><i></i>
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#6
Dietrich,<br>
<br>
If you need any website translation assistance for English (or whatever else, I imagine!) there are a virtual battalion of enthusiastic speakers here who will be glad to help.<br>
<br>
Welcome to Roman Army Talk!<br>
<br>
Cheers,<br>
Jenny <p></p><i></i>
Cheers,
Jenny
Founder, Roman Army Talk and RomanArmy.com

We are all travelers in the wilderness of this world, and the best we can find in our travels is an honest friend.
-- Robert Louis Stevenson
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#7
<em>We are lucky that you like the site, and I'm very pleased to meet you, Mr. Bishop! While studying "Provinzialroemische Archaeologie" at Freiburg, I (very) often had to work with your studies.</em><br>
<br>
Well I think <em>we</em> owe <em>you</em> a big 'thank you' for that site - a great example of what the web can be used for.<br>
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<em>We plan to post an English localization of our site - but this will still take some time (no fear - the translation it is not my task). And we want to post the films as avi-files, so one can use windows media-player. It seems, the installation of the Quicktime-Player (Apple) is somehow too cirumstantial to some users.</em><br>
<br>
Windows - what's that? For Linux users like me AVIs are much friendlier than the many flavours of Quicktime. MPEGs are smaller for dial-up, though!<br>
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<em>And we are in fact working and testing with realtime-engines to make interactive high-level-walkthroughs possible.</em><br>
<br>
Is this anything like the Marktbreit granary walkthroughs at the Rosenheim exhibition? I have only seen the stills in the catalogue but they looked very impressive - and those must be several years old now (I think they used the Quake II engine, but I could be wrong). Actually I am currently involved in a project that is looking into using such walkthroughs in a rather unusual way, so perhaps we need to talk ;-)<br>
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<em>At the moment we work at a huge project - a high-end-visualization of the castrum of Aalen for the Limesmuseum Aalen, which will be shown in Autumn 2005.</em><br>
<br>
Gurgle, gurgle... !<br>
<br>
Mike Bishop <p></p><i></i>
You know my method. It is founded upon the observance of trifles

Blogging, tweeting, and mapping Hadrian\'s Wall... because it\'s there
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#8
Windows - unfortunately there seems to be no real alternative for us. Our fileserver and renderfarm are Linux-based, but for all the software, plugins and production-tools we need, windows seems to be be the only common denominator. And only 1-2% of the visitors of our website come with Linux. Nevertheless, the alternatives are coming up strong - for example Apple is very engaged in 3d and video-postproduction.<br>
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I never saw the Marktbreit-walkthroughs, so I can't say anything about that and I don't know who done it. We are just testing different engines to learn how to deal with. We have no concrete job with that. But we are very interested in any kind of exchange about the theme.<br>
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<img src="http://www.digitale-archaeologie.de/posts/Riegel_Holzkastell_Tor.jpg" style="border:0;"/><br>
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Printable Version (1,8MB; Wide: 2600 pix): [url=http://www.digitale-archaeologie.de/posts/Riegel_Holzkastell_Tor_print.jpg" target="top]www.digitale-archaeologie.de/posts/Riegel_Holzkastell_Tor_print.jpg[/url]<br>
I'm not shure, wether this is the right place to post it (sorry, if I did wrong), but here is a look at our latest work, the vizualisation of the gate of the fortress of Riegel, excavated and reconstructed by Christian Dreier. The work was ordered by the Gemeinde of Riegel. As one can see, it is strongly influenced by the work at the Lunt, Baginton. One question was, how thick the turf-layers may have been. The work is finished all right, but if there are any critics, please let me know!<br>
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Dietrich Rothacher <p></p><i>Edited by: <A HREF=http://p200.ezboard.com/bromanarmytalk.showUserPublicProfile?gid=digitarch11>digitarch11</A> at: 5/1/04 11:10 am<br></i>
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#9
Hello Dietrich,<br>
<br>
That is one <em>beautiful</em> picture. I can't get a good look at the tower roofs though - are the meant to be flat?<br>
<br>
Valete,<br>
Valerius/Robert <p></p><i></i>
Robert Vermaat
MODERATOR
FECTIO Late Romans
THE CAUSE OF WAR MUST BE JUST
(Maurikios-Strategikon, book VIII.2: Maxim 12)
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#10
Hey, you are right, I did not see this before! Allways in love with the details, I forgot to look at the whole thing!<br>
In fact, the roof is not flat, the angle of the view is just a bit unfortunate. The view's position was dependent of the place where our customer wants too place a table of information. And we should show the view as it might have from that point.<br>
And the tower is L-shaped, so is the ridge of the roof - that is why one can't see a kind of spire (right word?).<br>
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Kind regards, Dietrich<br>
<br>
<p></p><i>Edited by: <A HREF=http://p200.ezboard.com/bromanarmytalk.showUserPublicProfile?gid=digitarch11>digitarch11</A> at: 5/1/04 11:07 am<br></i>
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#11
Hey Dietrich,<br>
That is VERY nice. <p>Greets<br>
<br>
Jasper</p><i></i>
Greets!

Jasper Oorthuys
Webmaster & Editor, Ancient Warfare magazine
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#12
<em>I never saw the Marktbreit-walkthroughs, so I can't say anything about that and I don't know who done it.</em><br>
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Voila:<br>
<br>
www.archaeologie-wien.at/...ers/59.htm<br>
<br>
and (although it's not the granaries):<br>
<br>
www.phil.uni-erlangen.de/...ons_2.html<br>
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(which will give you an idea of the sort of resolution they were working with). There are links to their other projects there.<br>
<br>
<em>I'm not shure, wether this is the right place to post it (sorry, if I did wrong), but here is a look at our latest work, the vizualisation of the gate of the fortress of Riegel, excavated and reconstructed by Christian Dreier.</em><br>
<br>
Now I've had wipe the drool off my monitor! For full accuracy, however, you need to build in a realtime algorithm to allow the turf to subside beneath the breastwork, à la Lunt – one of the reasons it is having to be rebuilt, I gather ;-)<br>
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Incidentally, thickness of turf depends on a) how thick it was when cut and b) how long it has been under compression, as it reduces in thickness with time. One of the benefits of the work at the Lunt might be data relating to such features... hopefully!<br>
<br>
Mike Bishop <p></p><i></i>
You know my method. It is founded upon the observance of trifles

Blogging, tweeting, and mapping Hadrian\'s Wall... because it\'s there
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#13
It took a while, but now we have finished the english localisation of our website:<br>
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[url=http://www.digital-archaeology.com" target="top]www.digital-archaeology.com[/url]<br>
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(to me the english seems a bit american, but however, it will be much better understandable than mine).<br>
And thanks for all comments or proposals. <p></p><i>Edited by: <A HREF=http://p200.ezboard.com/bromanarmytalk.showUserPublicProfile?gid=digitarch11>digitarch11</A> at: 11/8/04 2:26 pm<br></i>
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#14
Well this looks truly stunning, even though the Quicktime and Flash refuse to work in Linux with Firefox (I thought I detected the dreaded ActiveX in some of the Javascript). I could at least lust after the stills!<br>
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Well done, once again.<br>
<br>
Mike Bishop <p></p><i></i>
You know my method. It is founded upon the observance of trifles

Blogging, tweeting, and mapping Hadrian\'s Wall... because it\'s there
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#15
Amazing stuff, Ah, it grieves the heart that we can't see these things in real life. <p>Homo Homini Lupus Every Man is a Wolf to Another Man</p><i></i>
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