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A Legionary's Life
#3
It is an interesting concept but I don't think it is well executed. Normally I'm not bothered by simple graphics but there is a difference between "simple" and "primitive". I played similar games in the 1990s with better graphics than this. The only reason I can think of for such a low resolution is because it was designed for a phone screen rather than a computer and this kind of game is probably better suited for a phone app. Regarding playability, either make it harder to get killed early in the game or change it so the battles and events are more varied. It gets old very quickly going through the same scenario over and over again. I played it for half a day and rarely made it past the second battle. The instructions and tooltips need serious work because they don't make it easy for a beginner to learn the game. You also have a problem with the presentation of the text. Why have one or two sentences on each page? It is a pain in the arse having to click a dozen times to simply read a paragraph of text. Put it all on one page with one single click at the end to continue. Break it up with some graphics if you think your audience can't handle reading more than a couple of sentences at a time. Don't call it "Roguelike". I played Rogue extensively in the early 1980's and this game has few, if any, similarities.
Author: Bronze Age Military Equipment, Pen & Sword Books
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Messages In This Thread
A Legionary's Life - by A. Roberti - 01-08-2019, 04:58 PM
RE: A Legionary's Life - by A. Roberti - 04-19-2019, 06:18 PM
RE: A Legionary's Life - by Dan Howard - 04-27-2019, 01:33 PM
RE: A Legionary's Life - by A. Roberti - 04-29-2019, 09:36 AM

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