08-19-2003, 06:18 PM
<em>I guess I'll have to resign myself to the fact that R:TW is more a game than good history and count on StrategyM to deliver the goods</em><br>
<br>
But a splendid game it is likely to be.<br>
<br>
As for delivering the goods, I hope I don't end up dissappointing. I'm beginning to feel very happy with the way the Imperium battle game is shaping up (inspired a lot by Phil Sabin's latest work), but it is taking the system even more in the direction of "simplicity" than ever before.<br>
<br>
Every "historical" game has to walk the balance between simulation/historicity and gameplay. I'll be the first to claim that most games could easily walk closer to good historicity without loosing one iota of gameplay, but then again 1) I've spent far too many years (and continue to spend them) with my head buried in historical books, and 2) don't need to worry about Imperium being profitable.<br>
<br>
I think most of the decisions of the CA are perfectly understandable; even as they (i.e., their kind of games) is precisely the reason why I started developing Imperium.<br>
<br>
I shall have to be uncommonly strong-willed when R:TW comes out though; I don't dare buy it, lest I spend far too much time playing it. Because, despite the lack of historical reality, I'm very sure its going to be a great game. <p>Strategy <br>
Designer/Developer <br>
Imperium - Rise of Rome</p><i></i>
<br>
But a splendid game it is likely to be.<br>
<br>
As for delivering the goods, I hope I don't end up dissappointing. I'm beginning to feel very happy with the way the Imperium battle game is shaping up (inspired a lot by Phil Sabin's latest work), but it is taking the system even more in the direction of "simplicity" than ever before.<br>
<br>
Every "historical" game has to walk the balance between simulation/historicity and gameplay. I'll be the first to claim that most games could easily walk closer to good historicity without loosing one iota of gameplay, but then again 1) I've spent far too many years (and continue to spend them) with my head buried in historical books, and 2) don't need to worry about Imperium being profitable.<br>
<br>
I think most of the decisions of the CA are perfectly understandable; even as they (i.e., their kind of games) is precisely the reason why I started developing Imperium.<br>
<br>
I shall have to be uncommonly strong-willed when R:TW comes out though; I don't dare buy it, lest I spend far too much time playing it. Because, despite the lack of historical reality, I'm very sure its going to be a great game. <p>Strategy <br>
Designer/Developer <br>
Imperium - Rise of Rome</p><i></i>