01-27-2007, 04:41 PM
This isn't based on very many hard facts, mostly what I have learned about early Saxon England (500-700 ad), but it's what I generally use when doing world-building for games and stories...
* Total population = 15% of the current population.
* Total population in the military= .025%. Double this to include mercenaries, retired veterans who can still serve, part-time local militias, etc.
* Total full-time fieldable soldiers = .01%.
* Rural population density = 75%
* Urban population densiy = 25% (any settlement with 1000 people or more, not including full-time soldiers)
* Average peasant lifespan = 35 years
* Average nobility lifespan = 50 years
* Adjust all figures for obvious regional and local activity factors.
Also, the "Vaults of Pandius" website has several really fine articles on this topic, especially campaign economics and raising troops.
http://pandius.com/rules.html
Hope it helps.
* Total population = 15% of the current population.
* Total population in the military= .025%. Double this to include mercenaries, retired veterans who can still serve, part-time local militias, etc.
* Total full-time fieldable soldiers = .01%.
* Rural population density = 75%
* Urban population densiy = 25% (any settlement with 1000 people or more, not including full-time soldiers)
* Average peasant lifespan = 35 years
* Average nobility lifespan = 50 years
* Adjust all figures for obvious regional and local activity factors.
Also, the "Vaults of Pandius" website has several really fine articles on this topic, especially campaign economics and raising troops.
http://pandius.com/rules.html
Hope it helps.
Globuli Non Ludibrii
-- Felix Canus_____
-- Cedric Einarsson
-- Felix Canus_____
-- Cedric Einarsson